file_name = cube01.obj mrllibs = ['cube01.mtl'] vertices = [(2.0, 2.0, -2.0), (2.0, -2.0, -2.0), (2.0, 2.0, 2.0), (2.0, -2.0, 2.0), (-2.0, 2.0, -2.0), (-2.0, -2.0, -2.0), (-2.0, 2.0, 2.0), (-2.0, -2.0, 2.0)] materials = {'Material.001': , 'Material.002': , 'Material.003': , 'Material.004': , 'Material.005': , 'Material.006': } meshes = {'Cube': } mesh_List = [] .name = Cube .faces = [] .materials = [, , , , , ] .name = Material.001 .vertex_format = T2F_N3F_V3F .vertices = [0.625, 0.75, -0.0, -0.0, 1.0, 2.0, 2.0, 2.0, 0.375, 1.0, -0.0, -0.0, 1.0, -2.0, -2.0, 2.0, 0.375, 0.75, -0.0, -0.0, 1.0, 2.0, -2.0, 2.0, 0.625, 0.75, -0.0, -0.0, 1.0, 2.0, 2.0, 2.0, 0.625, 1.0, -0.0, -0.0, 1.0, -2.0, 2.0, 2.0, 0.375, 1.0, -0.0, -0.0, 1.0, -2.0, -2.0, 2.0] .diffuse = [0.000111, 0.00176, 0.998218, 1.0] .ambient = [1.0, 1.0, 1.0, 1.0] .specular = [0.888, 0.888, 0.888, 1.0] .texture = None .name = Material.002 .vertex_format = T2F_N3F_V3F .vertices = [0.625, 0.5, 1.0, -0.0, -0.0, 2.0, 2.0, -2.0, 0.375, 0.75, 1.0, -0.0, -0.0, 2.0, -2.0, 2.0, 0.375, 0.5, 1.0, -0.0, -0.0, 2.0, -2.0, -2.0, 0.625, 0.5, 1.0, -0.0, -0.0, 2.0, 2.0, -2.0, 0.625, 0.75, 1.0, -0.0, -0.0, 2.0, 2.0, 2.0, 0.375, 0.75, 1.0, -0.0, -0.0, 2.0, -2.0, 2.0] .diffuse = [0.986246, 0.007121, 0.027434, 1.0] .ambient = [1.0, 1.0, 1.0, 1.0] .specular = [1.0, 1.0, 1.0, 1.0] .texture = None .name = Material.003 .vertex_format = T2F_N3F_V3F .vertices = [0.625, 0.25, -0.0, -0.0, -1.0, -2.0, 2.0, -2.0, 0.375, 0.5, -0.0, -0.0, -1.0, 2.0, -2.0, -2.0, 0.375, 0.25, -0.0, -0.0, -1.0, -2.0, -2.0, -2.0, 0.625, 0.25, -0.0, -0.0, -1.0, -2.0, 2.0, -2.0, 0.625, 0.5, -0.0, -0.0, -1.0, 2.0, 2.0, -2.0, 0.375, 0.5, -0.0, -0.0, -1.0, 2.0, -2.0, -2.0] .diffuse = [1.0, 0.0, 1.0, 1.0] .ambient = [1.0, 1.0, 1.0, 1.0] .specular = [0.5, 0.5, 0.5, 1.0] .texture = None .name = Material.004 .vertex_format = T2F_N3F_V3F .vertices = [0.625, 0.0, -1.0, -0.0, -0.0, -2.0, 2.0, 2.0, 0.375, 0.25, -1.0, -0.0, -0.0, -2.0, -2.0, -2.0, 0.375, 0.0, -1.0, -0.0, -0.0, -2.0, -2.0, 2.0, 0.625, 0.0, -1.0, -0.0, -0.0, -2.0, 2.0, 2.0, 0.625, 0.25, -1.0, -0.0, -0.0, -2.0, 2.0, -2.0, 0.375, 0.25, -1.0, -0.0, -0.0, -2.0, -2.0, -2.0] .diffuse = [0.06593, 0.501799, 0.006832, 1.0] .ambient = [1.0, 1.0, 1.0, 1.0] .specular = [1.0, 1.0, 1.0, 1.0] .texture = None .name = Material.005 .vertex_format = T2F_N3F_V3F .vertices = [0.875, 0.5, -0.0, 1.0, -0.0, -2.0, 2.0, -2.0, 0.625, 0.75, -0.0, 1.0, -0.0, 2.0, 2.0, 2.0, 0.625, 0.5, -0.0, 1.0, -0.0, 2.0, 2.0, -2.0, 0.875, 0.5, -0.0, 1.0, -0.0, -2.0, 2.0, -2.0, 0.875, 0.75, -0.0, 1.0, -0.0, -2.0, 2.0, 2.0, 0.625, 0.75, -0.0, 1.0, -0.0, 2.0, 2.0, 2.0] .diffuse = [0.0, 1.0, 1.0, 1.0] .ambient = [1.0, 1.0, 1.0, 1.0] .specular = [0.5, 0.5, 0.5, 1.0] .texture = None .name = Material.006 .vertex_format = T2F_N3F_V3F .vertices = [0.375, 0.5, -0.0, -1.0, -0.0, 2.0, -2.0, -2.0, 0.125, 0.75, -0.0, -1.0, -0.0, -2.0, -2.0, 2.0, 0.125, 0.5, -0.0, -1.0, -0.0, -2.0, -2.0, -2.0, 0.375, 0.5, -0.0, -1.0, -0.0, 2.0, -2.0, -2.0, 0.375, 0.75, -0.0, -1.0, -0.0, 2.0, -2.0, 2.0, 0.125, 0.75, -0.0, -1.0, -0.0, -2.0, -2.0, 2.0] .diffuse = [1.0, 1.0, 0.0, 1.0] .ambient = [1.0, 1.0, 1.0, 1.0] .specular = [0.5, 0.5, 0.5, 1.0] .texture = None