// material_file=cube01.mtl // object_name=Cube #ifndef __CUBE01_OBJ_H_ #define __CUBE01_OBJ_H_ // ---------------------------------------- // vertex const unsigned int cube01_obj_vtx_size = 36; const float cube01_obj_vtx[36][3] = { { 2.000000, 2.000000, 2.000000 }, { -2.000000, -2.000000, 2.000000 }, { 2.000000, -2.000000, 2.000000 }, { 2.000000, 2.000000, 2.000000 }, { -2.000000, 2.000000, 2.000000 }, { -2.000000, -2.000000, 2.000000 }, { 2.000000, 2.000000, -2.000000 }, { 2.000000, -2.000000, 2.000000 }, { 2.000000, -2.000000, -2.000000 }, { 2.000000, 2.000000, -2.000000 }, { 2.000000, 2.000000, 2.000000 }, { 2.000000, -2.000000, 2.000000 }, { -2.000000, 2.000000, -2.000000 }, { 2.000000, -2.000000, -2.000000 }, { -2.000000, -2.000000, -2.000000 }, { -2.000000, 2.000000, -2.000000 }, { 2.000000, 2.000000, -2.000000 }, { 2.000000, -2.000000, -2.000000 }, { -2.000000, 2.000000, 2.000000 }, { -2.000000, -2.000000, -2.000000 }, { -2.000000, -2.000000, 2.000000 }, { -2.000000, 2.000000, 2.000000 }, { -2.000000, 2.000000, -2.000000 }, { -2.000000, -2.000000, -2.000000 }, { -2.000000, 2.000000, -2.000000 }, { 2.000000, 2.000000, 2.000000 }, { 2.000000, 2.000000, -2.000000 }, { -2.000000, 2.000000, -2.000000 }, { -2.000000, 2.000000, 2.000000 }, { 2.000000, 2.000000, 2.000000 }, { 2.000000, -2.000000, -2.000000 }, { -2.000000, -2.000000, 2.000000 }, { -2.000000, -2.000000, -2.000000 }, { 2.000000, -2.000000, -2.000000 }, { 2.000000, -2.000000, 2.000000 }, { -2.000000, -2.000000, 2.000000 }, }; // ---------------------------------------- // uv const unsigned int cube01_obj_uv_size = 36; const float cube01_obj_uv[36][2] = { { 0.625000, 0.750000 }, { 0.375000, 1.000000 }, { 0.375000, 0.750000 }, { 0.625000, 0.750000 }, { 0.625000, 1.000000 }, { 0.375000, 1.000000 }, { 0.625000, 0.500000 }, { 0.375000, 0.750000 }, { 0.375000, 0.500000 }, { 0.625000, 0.500000 }, { 0.625000, 0.750000 }, { 0.375000, 0.750000 }, { 0.625000, 0.250000 }, { 0.375000, 0.500000 }, { 0.375000, 0.250000 }, { 0.625000, 0.250000 }, { 0.625000, 0.500000 }, { 0.375000, 0.500000 }, { 0.625000, 0.000000 }, { 0.375000, 0.250000 }, { 0.375000, 0.000000 }, { 0.625000, 0.000000 }, { 0.625000, 0.250000 }, { 0.375000, 0.250000 }, { 0.875000, 0.500000 }, { 0.625000, 0.750000 }, { 0.625000, 0.500000 }, { 0.875000, 0.500000 }, { 0.875000, 0.750000 }, { 0.625000, 0.750000 }, { 0.375000, 0.500000 }, { 0.125000, 0.750000 }, { 0.125000, 0.500000 }, { 0.375000, 0.500000 }, { 0.375000, 0.750000 }, { 0.125000, 0.750000 }, }; // ---------------------------------------- // normal const unsigned int cube01_obj_nml_size = 36; const float cube01_obj_nml[36][3] = { { -0.0000, -0.0000, 1.0000 }, { -0.0000, -0.0000, 1.0000 }, { -0.0000, -0.0000, 1.0000 }, { -0.0000, -0.0000, 1.0000 }, { -0.0000, -0.0000, 1.0000 }, { -0.0000, -0.0000, 1.0000 }, { 1.0000, -0.0000, -0.0000 }, { 1.0000, -0.0000, -0.0000 }, { 1.0000, -0.0000, -0.0000 }, { 1.0000, -0.0000, -0.0000 }, { 1.0000, -0.0000, -0.0000 }, { 1.0000, -0.0000, -0.0000 }, { -0.0000, -0.0000, -1.0000 }, { -0.0000, -0.0000, -1.0000 }, { -0.0000, -0.0000, -1.0000 }, { -0.0000, -0.0000, -1.0000 }, { -0.0000, -0.0000, -1.0000 }, { -0.0000, -0.0000, -1.0000 }, { -1.0000, -0.0000, -0.0000 }, { -1.0000, -0.0000, -0.0000 }, { -1.0000, -0.0000, -0.0000 }, { -1.0000, -0.0000, -0.0000 }, { -1.0000, -0.0000, -0.0000 }, { -1.0000, -0.0000, -0.0000 }, { -0.0000, 1.0000, -0.0000 }, { -0.0000, 1.0000, -0.0000 }, { -0.0000, 1.0000, -0.0000 }, { -0.0000, 1.0000, -0.0000 }, { -0.0000, 1.0000, -0.0000 }, { -0.0000, 1.0000, -0.0000 }, { -0.0000, -1.0000, -0.0000 }, { -0.0000, -1.0000, -0.0000 }, { -0.0000, -1.0000, -0.0000 }, { -0.0000, -1.0000, -0.0000 }, { -0.0000, -1.0000, -0.0000 }, { -0.0000, -1.0000, -0.0000 }, }; // ---------------------------------------- // color const unsigned int cube01_obj_col_size = 36; const float cube01_obj_col[36][4] = { { 0.000111, 0.001760, 0.998218, 1.0 }, { 0.000111, 0.001760, 0.998218, 1.0 }, { 0.000111, 0.001760, 0.998218, 1.0 }, { 0.000111, 0.001760, 0.998218, 1.0 }, { 0.000111, 0.001760, 0.998218, 1.0 }, { 0.000111, 0.001760, 0.998218, 1.0 }, { 0.986246, 0.007121, 0.027434, 1.0 }, { 0.986246, 0.007121, 0.027434, 1.0 }, { 0.986246, 0.007121, 0.027434, 1.0 }, { 0.986246, 0.007121, 0.027434, 1.0 }, { 0.986246, 0.007121, 0.027434, 1.0 }, { 0.986246, 0.007121, 0.027434, 1.0 }, { 1.000000, 0.000000, 1.000000, 1.0 }, { 1.000000, 0.000000, 1.000000, 1.0 }, { 1.000000, 0.000000, 1.000000, 1.0 }, { 1.000000, 0.000000, 1.000000, 1.0 }, { 1.000000, 0.000000, 1.000000, 1.0 }, { 1.000000, 0.000000, 1.000000, 1.0 }, { 0.065930, 0.501799, 0.006832, 1.0 }, { 0.065930, 0.501799, 0.006832, 1.0 }, { 0.065930, 0.501799, 0.006832, 1.0 }, { 0.065930, 0.501799, 0.006832, 1.0 }, { 0.065930, 0.501799, 0.006832, 1.0 }, { 0.065930, 0.501799, 0.006832, 1.0 }, { 0.000000, 1.000000, 1.000000, 1.0 }, { 0.000000, 1.000000, 1.000000, 1.0 }, { 0.000000, 1.000000, 1.000000, 1.0 }, { 0.000000, 1.000000, 1.000000, 1.0 }, { 0.000000, 1.000000, 1.000000, 1.0 }, { 0.000000, 1.000000, 1.000000, 1.0 }, { 1.000000, 1.000000, 0.000000, 1.0 }, { 1.000000, 1.000000, 0.000000, 1.0 }, { 1.000000, 1.000000, 0.000000, 1.0 }, { 1.000000, 1.000000, 0.000000, 1.0 }, { 1.000000, 1.000000, 0.000000, 1.0 }, { 1.000000, 1.000000, 0.000000, 1.0 }, }; const unsigned int cube01_obj_face_size = 12; #endif