' imgput() sample #include "imgput.bi" screenres 512, 288, 32 Dim As Any Ptr p = ImageCreate(101, 101) Bload "sprite.bmp", p imgput( p, , 10 + 120 * 0, 10, 0 ) imgput( p, , 10 + 120 * 1, 10, 90 ) imgput( p, , 10 + 120 * 2, 10, 180 ) imgput( p, , 10 + 120 * 3, 10, 270 ) imgput( p, , 10 + 120 * 0, 130, TRANSFORM_HFLIP ) imgput( p, , 10 + 120 * 1, 130, TRANSFORM_VFLIP ) imgput( p, , 10 + 120 * 2, 130, TRANSFORM_D1FLIP ) imgput( p, , 10 + 120 * 3, 130, TRANSFORM_D2FLIP ) imagedestroy p sleep