#!python # -*- mode: python; Encoding: utf-8; coding: utf-8 -*- # Last updated: <2022/09/16 00:10:52 +0900> """ draw sphere. * Windows10 x64 21H2 + Python 3.9.13 + PyOpenGL 3.1.6 * Windows10 x64 21H2 + Python 2.7.18 + PyOpenGL 3.1.0 """ import sys import math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * # SCRW, SCRH = 1280, 720 SCRW, SCRH = 512, 288 FPS = 60 ang = 0.0 window = 0 def draw_func(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # set light glDisable(GL_LIGHTING) glEnable(GL_LIGHTING) glEnable(GL_NORMALIZE) glLightfv(GL_LIGHT0, GL_POSITION, [0.25, 1.0, 0.5, 0]) glLightfv(GL_LIGHT0, GL_DIFFUSE, [1, 1, 1, 1]) glLightfv(GL_LIGHT0, GL_SPECULAR, [1, 1, 1, 1]) glEnable(GL_LIGHT0) glLoadIdentity() # rotate camera position r = 30 x = r * math.cos(math.radians(ang)) y = r * 0.5 z = r * math.sin(math.radians(ang)) tx, ty, tz = 0, 0, 0 gluLookAt(x, y, z, tx, ty, tz, 0, 1, 0) glScalef(1.0, 1.0, 1.0) # set color green = [0.0, 1.0, 0.0, 1.0] glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, green) # draw sphere quadric = gluNewQuadric() # radius = 0.25 * math.sin(math.radians(ang * 8)) + 1.0 radius = 4 * math.sin(math.radians(ang * 8)) + 5.0 slices = 32 stacks = 16 gluSphere(quadric, radius, slices, stacks) glDisable(GL_LIGHT0) glDisable(GL_LIGHTING) # set color c = 0.5 * math.cos(math.radians(ang * 2)) + 0.5 glColor3f(0.0, c, 1.0 - c) # glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [0.0, 1.0, 1.0, 1.0]) # draw cube glutWireCube(20) glutSwapBuffers() def init_GL(): global window glutInit(sys.argv) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH) # glutInitWindowPosition(0, 0) glutInitWindowSize(SCRW, SCRH) window = glutCreateWindow("Draw sphere") glClearColor(0.0, 0.0, 0.0, 0.0) glClearDepth(1.0) glDepthFunc(GL_LESS) glEnable(GL_DEPTH_TEST) glShadeModel(GL_SMOOTH) # glShadeModel(GL_FLAT) glDisable(GL_LIGHTING) glEnable(GL_LIGHTING) glEnable(GL_NORMALIZE) # glEnable(GL_CULL_FACE) # glCullFace(GL_BACK) glViewport(0, 0, SCRW, SCRH) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(45, float(SCRW) / float(SCRH), 0.1, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() def on_timer(value): global ang ang += 0.5 glutPostRedisplay() glutTimerFunc(int(1000 / FPS), on_timer, 0) def key_func(key, x, y): global window ESCAPE = b"\x1b" print("Push key,", key, x, y) if key == ESCAPE or key == b"q": print("Exit") if glutLeaveMainLoop: glutLeaveMainLoop() else: sys.exit() def main(): # main init_GL() glutKeyboardFunc(key_func) glutDisplayFunc(draw_func) glutTimerFunc(int(1000 / FPS), on_timer, 0) glutMainLoop() if __name__ == "__main__": main()