camera { perspective location <1, 3, -5> look_at <0, 0, 0> // angle 67 right x*image_width/image_height } light_source { <2, 8, -3> color rgb 2.0 area_light <4, 0, 0> <0, 0, 4> 8, 8 jitter } sphere { <0, 0, 0>, 1 texture { pigment { color rgb <1, 0.55, 0> } finish { phong 1.0 reflection 0.4 } } translate<0, 0, 0> // no_image } sphere { <0, 0, 0>, 1 texture { pigment { color rgb <0.2, 0.55, 0> } finish { phong 1.0 reflection 0.4 } } translate<-2.2, 0, 0> } sphere { <0, 0, 0>, 1 texture { pigment { color rgb <0.55, 0.2, 0.2> } finish { phong 1.0 reflection 0.4 } } translate<2.2, 0, 0> } plane { <0, 1, 0>, 0 texture { pigment { checker color rgb 0.5, color rgb 0.2 } // normal { bumps 0.75 scale 0.025} finish { phong 0.1 reflection 0.8 } } translate <0, -1, 0> no_image } // background { color rgb 0 }