//---------------------------------------------- //--Exported with POV-Ray exporter for Blender-- //---------------------------------------------- #version 3.7; //--Global settings-- global_settings { assumed_gamma 1.0 max_trace_level 5 charset utf8 ambient_light rgb<0, 0, 0> } //--Custom Code-- #declare CURFRAMENUM = 1; //#include "/home/user/directory/animation_include_file.inc" //--Patterns Definitions-- //--Background-- background {rgbt<0.0509, 0.0509, 0.0509, 0>} //--Cameras-- #declare camLocation = <7.481132, 5.343666, 6.507640>; #declare camLookAt = <-26.440706, 46.691945, -0.000003>; camera { location <0, 0, 0> look_at <0, 0, -1> right <-1.0, 0, 0> up <0, 1, 0> angle 49.134343 rotate <-26.440706, 46.691945, -0.000003> translate <7.481132, 5.343666, 6.507640> } //--Lamps-- light_source { < 0,0,0 > color srgb<1, 1, 1> fade_distance 3.872982 fade_power 2 matrix <-0.290865, -0.055189, -0.955171, -0.771101, 0.604525, 0.199883, 0.566393, 0.794672, -0.218391, 4.076245, 5.903862, -1.005454> } #declare lampTarget1= vrotate(<-4.076,-1.005,-5.904>,<0.6503,0.05522,1.866>); //--Rainbows-- //--Special Curves-- //--Material Definitions-- #default{ pigment{ color srgb 0.8 }} //--translation of spec and mir levels for when no map influences them-- #declare shader_ = finish { diffuse 0.8 phong 70.0 } //--translation of spec and mir levels for when no map influences them-- #declare shader_Material_001 = finish { brilliance 1 phong 0.5 phong_size 15.9 diffuse 1 0 ambient 1 emission 0 conserve_energy } //--translation of spec and mir levels for when no map influences them-- #declare shader_Material_002 = finish { brilliance 1 phong 0.5 phong_size 15.9 diffuse 1 0 ambient 1 emission 0 conserve_energy reflection { rgb <1, 1, 1> falloff 0 exponent 1.25} } //--translation of spec and mir levels for when no map influences them-- #declare shader_Material_003 = finish { brilliance 1 phong 0.5 phong_size 15.9 diffuse 1 0 ambient 1 emission 0 conserve_energy } //--Mesh objects-- #declare DATACube = mesh2 { vertex_vectors { 8, <1.000000, 1.000000, -1.000000>, <1.000000, -1.000000, -1.000000>, <-1.000000, -1.000000, -1.000000>, <-1.000000, 1.000000, -1.000000>, <1.000000, 0.999999, 1.000000>, <0.999999, -1.000001, 1.000000>, <-1.000000, -1.000000, 1.000000>, <-1.000000, 1.000000, 1.000000> } normal_vectors { 6, <0.000000, 0.000000, -1.000000>, <-0.000000, -1.000000, -0.000000>, <1.000000, -0.000000, 0.000000>, <-1.000000, 0.000000, -0.000000>, <0.000000, 1.000000, 0.000000>, <0.000000, -0.000000, 1.000000> } #declare MAT_Material_001 = texture{ pigment {rgbft<1, 0, 0, 0, 0>} finish {shader_Material_001} } texture_list { 1 texture{MAT_Material_001} } face_indices { 12, <0,1,2>, 0,0,0, <0,2,3>, 0,0,0, <4,7,6>, 0,0,0, <4,6,5>, 0,0,0, <0,4,5>, 0,0,0, <0,5,1>, 0,0,0, <1,5,6>, 0,0,0, <1,6,2>, 0,0,0, <2,6,7>, 0,0,0, <2,7,3>, 0,0,0, <4,0,3>, 0,0,0, <4,3,7>, 0,0,0 } normal_indices { 12, <0,0,0>, <0,0,0>, <5,5,5>, <5,5,5>, <2,2,2>, <2,2,2>, <1,1,1>, <1,1,1>, <3,3,3>, <3,3,3>, <4,4,4>, <4,4,4> } interior { ior 1.000000 caustics 0.07 } radiosity { importance 0.5 } } #declare DATAPlane = mesh2 { vertex_vectors { 4, <-5.000000, -5.000000, 0.000000>, <5.000000, -5.000000, 0.000000>, <-5.000000, 5.000000, 0.000000>, <5.000000, 5.000000, 0.000000> } normal_vectors { 1, <0.000000, 0.000000, 1.000000> } #declare MAT_Material_002 = texture{ pigment {rgbft<0, 0.5, 1, 0, 0>} finish {shader_Material_002} } texture_list { 1 texture{MAT_Material_002} } face_indices { 2, <0,1,3>, 0,0,0, <0,3,2>, 0,0,0 } normal_indices { 2, <0,0,0>, <0,0,0> } interior { ior 1.000000 caustics 0.07 } radiosity { importance 0.5 } } #declare DATAPovBox = box { -1,1 interior { ior 1.000000 caustics 0.07 } } //----Blender Object Name:OBPlane---- object { DATAPlane matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000, 0.000000, 0.000000, 0.000000> } //----Blender Object Name:OBCube---- object { DATACube matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000, -2.528286, 1.000000, -0.000000> } //----Blender Object Name:OBPovBox---- object { DATAPovBox matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000, 2.118093, 1.000000, -0.000000> }