extends Node var player_hp_max = 0 var enemy_hp_max = 0 func _ready(): player_hp_max = $Player.hp enemy_hp_max = $EnemyZako.hp #func _process(delta): # pass func damage_player(): var hp = $Player.hp $Hud.update_player_hp(hp, player_hp_max) func damage_enemy(): var hp = $EnemyZako.hp $Hud.update_enemy_hp(hp, enemy_hp_max)