extends Area export (PackedScene) var enemybullet var base_pos = Vector3() var angle = 0 export var move_w = 22 export var move_h = 12 func _ready(): base_pos = translation angle = 0 #func _process(delta): # pass func _physics_process(delta): move(delta) func move(delta): angle += delta translation.x = base_pos.x + move_w * cos(deg2rad(angle * 90)) translation.z = base_pos.z + move_h * sin(deg2rad(angle * 70))