#include "config.h" #include #include #include #include #include "main.h" #include "render.h" #include "texturize.h" #include "plugin-intl.h" // Counts the number of pixels that are already filled. int count_filled_pixels (guchar **filled, int width_i, int height_i) { int x_i, y_i; int somme = 0; for (x_i = 0; x_i < width_i; x_i++) { for (y_i = 0; y_i < height_i; y_i++) { if (filled[x_i][y_i]) somme++; } } return somme; } // Finds the next pixel that needs to be filled. int * pixel_to_fill (guchar **filled, int width_i, int height_i, int *resultat) { int x_i, y_i; for (y_i = 0; y_i < height_i; y_i++) { for (x_i = 0; x_i < width_i; x_i++) { if (!filled[x_i][y_i]) { resultat[0] = x_i; resultat[1] = y_i; return resultat; } } } return NULL; } // Quick and dirty implementation of x mod m assuming x isn't greater than // 2 m. gint modulo (gint x, gint m) { int v = (x - (m * (x / m))); return (v >= 0)? v : v + m; }