-- Shader test 09 pipe function love.load() love.graphics.setDefaultFilter("nearest", "nearest") scr_w, scr_h = 640, 480 canvas = love.graphics.newCanvas(scr_w, scr_h) img = love.graphics.newImage("grid_bg_640x640.png") -- img = love.graphics.newImage("scifi_bg_640x640.png") img:setFilter("linear", "linear") -- make shader local shadercode = [[ extern number scr_dist; extern number r; extern number angle_max; extern number start_x; extern number start_y; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) { float sx = texture_coords.x - 0.5; float sy = texture_coords.y - 0.5; float pz = r * cos(atan(sy, scr_dist)); float u = sx * pz / scr_dist; float v = atan(sy, scr_dist) / angle_max; texture_coords.x = mod(u + 0.5 + start_x, 1.0); texture_coords.y = mod(v + 0.5 + start_y, 1.0); vec4 texcolor = Texel(texture, texture_coords); return texcolor * color; } ]] myshader = love.graphics.newShader(shadercode) local scr_dist = 0.6 myshader:send("scr_dist", scr_dist) myshader:send("r", scr_dist + 0.3) myshader:send("start_x", 0.0) myshader:send("start_y", 0.0) myshader:send("angle_max", math.atan2(0.5, scr_dist)) v = 0.0 px = (scr_w - img:getWidth()) / 2 py = (scr_h - img:getHeight()) / 2 end function love.update(dt) v = v + dt myshader:send("start_x", v * 0.2) myshader:send("start_y", v * 0.4) end function love.draw() love.graphics.setCanvas(canvas) love.graphics.clear(0, 0, 0, 255) love.graphics.setColor(255, 255, 255) love.graphics.setShader(myshader) love.graphics.draw(img, px, py) love.graphics.setShader() love.graphics.setCanvas() -- draw canvas to window wdw_w, wdw_h = love.graphics.getDimensions() scr_scale = math.min((wdw_w / scr_w), (wdw_h / scr_h)) scr_ox = (wdw_w - (scr_w * scr_scale)) / 2 scr_oy = (wdw_h - (scr_h * scr_scale)) / 2 love.graphics.setColor(255, 255, 255) love.graphics.draw(canvas, scr_ox, scr_oy, 0, scr_scale, scr_scale) love.graphics.print("FPS: "..tostring(love.timer.getFPS()), 10, 10) end function love.keypressed(key, isrepeat) if key == "escape" then -- ESC to exit love.event.quit() elseif key == "f11" then -- toggle fullscreen if love.window.getFullscreen() then love.window.setFullscreen(false) else love.window.setFullscreen(true) end end end