-- Shader test 08 raster 2 function love.load() love.graphics.setDefaultFilter("nearest", "nearest") scr_w, scr_h = 640, 480 canvas = love.graphics.newCanvas(scr_w, scr_h) img = love.graphics.newImage("cloud_1024x1024.png") -- img = love.graphics.newImage("scifi_bg_640x640.png") -- img = love.graphics.newImage("scifi_bg_640x640_blur.png") -- make shader local shadercode = [[ extern number screen_distance; extern number floor_distance; extern number scroll_x; extern number scroll_y; extern number scroll_z; extern number upper_z_dir; const number z_limit = 6.0; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) { float sx = screen_coords.x / love_ScreenSize.x - 0.5; float sy = screen_coords.y / love_ScreenSize.y - 0.5 - scroll_y; // float sx = texture_coords.x - 0.5; // float sy = texture_coords.y - 0.5 - scroll_y; float zv = (sy < 0.0)? upper_z_dir : 1.0; sy = abs(sy); // sy = max(sy, 0.0); float pz = (screen_distance * floor_distance) / sy; float px = sx * pz / screen_distance; texture_coords.x = mod(px + scroll_x, 1.0); texture_coords.y = mod(pz + scroll_z * zv, 1.0); vec4 texcolor = Texel(texture, texture_coords); texcolor.a *= (1.0 - step(z_limit, pz)); return texcolor * color; } ]] myshader = love.graphics.newShader(shadercode) myshader:send("screen_distance", 0.7) myshader:send("floor_distance", 0.3) myshader:send("scroll_x", 0.0) myshader:send("scroll_y", 0.0) myshader:send("scroll_z", 0.0) myshader:send("upper_z_dir", 1.0) -- upper half of the screen in z direction. 1.0 or -1.0 v = 0.0 px = (scr_w - img:getWidth()) / 2 py = (scr_h - img:getHeight()) / 2 end function love.update(dt) v = v + dt myshader:send("scroll_x", v * 1.2) myshader:send("scroll_z", v * -0.4) end function love.draw() love.graphics.setCanvas(canvas) love.graphics.clear(0, 0, 0, 255) love.graphics.setColor(255, 255, 255) love.graphics.setShader(myshader) love.graphics.draw(img, px, py) love.graphics.setShader() love.graphics.setCanvas() -- draw canvas to window wdw_w, wdw_h = love.graphics.getDimensions() scr_scale = math.min((wdw_w / scr_w), (wdw_h / scr_h)) scr_ox = (wdw_w - (scr_w * scr_scale)) / 2 scr_oy = (wdw_h - (scr_h * scr_scale)) / 2 love.graphics.setColor(255, 255, 255) love.graphics.draw(canvas, scr_ox, scr_oy, 0, scr_scale, scr_scale) love.graphics.print("FPS: "..tostring(love.timer.getFPS()), 10, 10) end function love.keypressed(key, isrepeat) if key == "escape" then -- ESC to exit love.event.quit() elseif key == "f11" then -- toggle fullscreen if love.window.getFullscreen() then love.window.setFullscreen(false) else love.window.setFullscreen(true) end end end